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- Robot Attack v1.1
- By: Ed Garbacz
- uegarbac@mcs.drexel.edu
-
- Introduction
- ------------
- Robot Attack! is a game that is based on the old Apple game Daleks. The object of the
- game is to destroy all the robots on a level by having them crash into each other or
- walk into the fire created by two robots colliding. You can move your character up,
- down, left, right, up left, up right, down left, down right, or no move at all. Each
- time your character is moved all the robots on the screen will move one block closer.
- To help you through the levels you can teleport your character or use a Shot to destroy
- all robots immediately surrounding your character.
-
- Acknowledgements
- ----------------
- I would like to offer a special thanks to:
-
- John Feras and Mike Buckley at CASLSoft for writting such a great development
- environment for the Palm platform. Please check their site out at:
- <http://www.CASLsoft.com>
-
- Bill for providing a lot of beta testing and finding some major bugs.
-
- Requirements
- ------------
- Robot Attack should run on all PalmOS handhelds. Robot Attack! requires about 69k of
- memory on the Palm.
-
- Installation
- ------------
- The Robot Attack zip file contains the robots.prc and this file. Just install the
- robots.prc using the Palm install tool.
-
- Using Robot Attack
- ------------
- When you start Robot Attack for the first time you will start on Level 1. The majority
- of the screen is the playing board. Six robots are randomly placed on the screen and
- your character is also randomly placed. The bottom of the screen contains the control
- strip.
-
- - Control Strip(The components of the Control Strip are listed from left to right)
- - Score, the current score of the game. Points will be awarded every time a
- robot is destroyed, unless it is destroyed using a shot.
- - Diaganol direction buttons, up left, up right, down left and down right.
- Tap on one of these buttons to move the character in that direction.
- - No move button, black circle on the screen. Tap this button to keep the
- character in the same spot on the screen and have the robots all move once
- in the character's direction.
- - Horizontal/vertical direction buttons, up, down, left and right. Tap on one
- of these buttons to move the character in that direction.
- - Shots count, this contains the number of shots the character has left.
- - Shots button, tap this button to use a shot. When the shot button is pushed
- all robots directly adjacent to the character will be destroyed. No points
- will be awarded for robots destroyed by a shot. The robots destroyed by the
- shot will not leave a fire on the board.
- - Teleport button, tap this button to teleport the character to a clear spot on
- the board. Once the character is teleported all robots will move one spot
- closer to the new position of the character. If the character lands in a spot
- directly adjacent to a robot the robot will move and end the game.
- - Option Menu
- - Restart, creates a new game starting at level one.
- - Last Stand, this will move all the robots one the screen one square at a time
- until all robots are gone or a robot lands on the character.
- - High Scores, lists the 10 highest scores in the game. Tap the Ok button to
- exit back to the game. Tap the Reset button to reset the 10 High Scores.
- - About Menu
- - Contains the version and contact information for Robot Attack!.
-
- Hints and Tips
- --------------
- - Use your shots sparingly. In the higher levels you will most likely have
- to use a couple of shots just to make some room for a safer teleport. After
- level 5 one shot will be awarded for each completed level. After level 10
- two shots will be awarded for each completed level.
- - Teleporting can end the game so use it carefully.
-
- Version Info
- ------------
- - v1.0
- - The first public release of Robot Attack!.
-
- - v1.1
- - Fixed a bug that caused a crash after level 16 by making level 16 the final
- level in the game.
- - Added bonus points at the end of each level. Bonus points are awarded based
- on the number of dead piles on the screen when the level ends.
- - Added an end of game bonus based on the number shots left when the game ends.
- - Added an end of game graphic screen after level 16 is completed.
- - Added clock on the top left coner of the screen.
- - Added last stand menu option.
-